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Peer-to-peer systems
Most computer systems in use today are client–server. A good example is your web browser and typical web applications. You load up Google Chrome or another browser, go to a website, and your computer (the client) connects to the server. All communication on the system is between you and the server. Any other connections (such as chatting with a friend on Facebook) happen with your client connected to the server and the server connected to another client with the server acting as the go-between.
Peer-to-peer systems are about cutting out the server. In a peer-to-peer system, your computer and your friend's computer would connect directly, with no server in between them.
The following is a diagram that illustrates the peer-to-peer architecture:
![](https://epubservercos.yuewen.com/E47F05/19470384001518506/epubprivate/OEBPS/Images/8eaf7f01-eddf-4761-a212-603d7e000adb.png?sign=1739311142-OhkJGUvvkY1ZnstgGOGxqgKPRkwve8NR-0-c438fcd9a8c9d115a25b825bdb7d8581)