更新时间:2021-06-11 17:57:58
封面
版权信息
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Contributors About the author
About the reviewers
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Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Get in touch
Reviews
Chapter 1: Exploring the Fundamentals of Unity
Technical requirements
Exploring new features in Unity 2020
Introducing the first game
Starting a level
Testing the game
Improving the scene
Saving the scene
Summary
Test your knowledge
Further reading
Chapter 2: Creating a Collection Game
Working with Materials
Scripting in Unity
Recording the total coin count
Working with prefabs
Creating a timer
Playtesting
Building the game
Chapter 3: Creating a Space Shooter
Looking ahead – the completed project
Starting the project
Importing assets
Creating the player object
Configuring the cameras
Creating a Health component
Creating the explosive particle system
Creating the enemy object
Spawning enemies
Chapter 4: Continuing the Space Shooter Game
Creating the projectile system
Customizing controls
Creating the score system
Adding the final touches
Chapter 5: Creating a 2D Adventure Game
Getting started
Configuring the game view
Creating an environment
Adding post-processing effects
Implementing environmental physics
Creating a 2D player
Moving the player
Optimizing using sprite packing
Chapter 6: Continuing the 2D Adventure
Constructing additional scenes
Implementing moving platforms
Implementing player kill zones
Creating the UI health bar
Chapter 7: Completing the 2D Adventure
Adding gun turrets
Creating an NPC
Implementing a quest system
Chapter 8: Creating Artificial Intelligence
Looking ahead – an overview of the project
Constructing the terrain
Generating the navigation mesh
Implementing the NPC
Testing navigation
Animating the NPC